SDR Shader Order (aka, normal ReShade shaders)
Important: Remember that shaders are rendered from TOP to BOTTOM. Whatever shader is on top will be affected by every other shader below it and vice-versa.
- Any shaders that explicitly say to place them on top of the shader order, such as Immerse Launchpad or Zenteon Framework. Do not put these inside of Soop’s HDR converters.
- Ambient Occlusion, Ray Tracing, and Global Illumination shaders
- Bloom and Fog shaders
- Color grading shaders should generally go after AO, RT, GI, Bloom, and Fog shaders. However; that being said, it’s often fun to combine a few of them to see what happens when placed before and after the other types of shaders.
- Sharpening, Anti-Aliasing, and Depth of Field shaders
- Image correcting shaders such as Deband or Denoise, as well as any lens / dirt shaders like Film Grain or Lens Flare, should be placed toward the bottom. This would also apply to shaders that apply borders or cropping guides.