Martys Mods has a Load Order guide that I recommend checking out as well: https://guides.martysmods.com/reshade/loadorder. It goes into a bit more detail but if you want a simple version mine can still be useful. Check out Marty’s other guides as well for general ReShade tips as I won’t be covering most of them in the guides on my site.
Shader Order (applies to both SDR and HDR)
Remember that shaders are rendered from TOP to BOTTOM. Whatever shader is on top will be affected by every other shader below it and vice-versa.
- Any shaders that explicitly say to place them on top of the shader order, such as Immerse Launchpad or Zenteon Framework. Do not put these inside of Soop’s HDR converters.
- Ambient Occlusion, Ray Tracing, and Global Illumination shaders.
- Fog shaders such as PTVL, Atmosphere, and Nebulus go here. These go after lighting and AO shaders to prevent those from bleeding through the fog.
- Bloom shaders such as Solaris, Xenon, and HDR Bloom.
- Color grading shaders such as PreCorrect, ReGrade, Lightroom, and LUTs typically go here. However, color grading shaders generally have more flexibility compared to other shader types, so these could also be placed elsewhere. Feel free to experiment.
- Sharpening / Local Contrast shaders, AA shaders, and DoF shaders would all go here. Most are obviously named as such but would include shaders like Clarity and IGCS.
- Image correcting shaders such as Deband or Denoise, as well as any lens / dirt shaders like Film Grain or Lens Flare, should be placed toward the bottom. This would also apply to shaders that apply borders or cropping guides.
Most shaders do not work with HDR. Quite a few non-HDR shaders will work with HDR10 without too much issue but if you try using them with scRGB you’ll definitely run into issues. A work around is using Soop’s HDR Converter shaders. More information can be found here: https://www.hdrmods.com/HDR-Shader-Order
